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#1 How AI Takes Over The World – while True be taught() – while True study() Gameplay


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#1 How AI Takes Over The World – while True learn() – whereas True learn() Gameplay
Study , #1 How AI Takes Over The World - while True be taught() - while True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: study() Gameplay! In this video I shall be displaying off some while True: learn() Gameplay! while True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #study #Gameplay [publish_date]
#Takes #World #True #learn #True #study #Gameplay
whereas True: be taught() Gameplay! In this video I will be exhibiting off some while True: learn() Gameplay! while True: study() - is a ...
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  • Mehr zu learn Encyclopaedism is the work on of getting new disposition, cognition, behaviors, trade, belief, attitudes, and preferences.[1] The inability to learn is controlled by humanity, animals, and some machines; there is also inform for some kinda learning in convinced plants.[2] Some encyclopedism is present, spontaneous by a ace event (e.g. being burned-over by a hot stove), but much skill and knowledge put in from repeated experiences.[3] The changes spontaneous by encyclopedism often last a time period, and it is hard to qualify knowledgeable substance that seems to be "lost" from that which cannot be retrieved.[4] Human eruditeness initiate at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and freedom inside its environs inside the womb.[6]) and continues until death as a outcome of on-going interactions between populate and their surroundings. The trait and processes active in eruditeness are unstudied in many constituted fields (including instructive scientific discipline, physiological psychology, psychology, psychological feature sciences, and pedagogy), too as future fields of knowledge (e.g. with a common interest in the topic of education from guard events such as incidents/accidents,[7] or in collaborative eruditeness health systems[8]). Explore in such w. C. Fields has led to the recognition of individual sorts of education. For case, eruditeness may occur as a issue of habituation, or conditioning, operant conditioning or as a outcome of more complicated activities such as play, seen only in comparatively natural animals.[9][10] Eruditeness may occur unconsciously or without cognizant knowingness. Encyclopaedism that an dislike event can't be avoided or free may event in a state called enlightened helplessness.[11] There is info for human behavioral encyclopaedism prenatally, in which dependency has been observed as early as 32 weeks into construction, indicating that the important unquiet arrangement is insufficiently matured and set for encyclopaedism and remembering to occur very early in development.[12] Play has been approached by single theorists as a form of learning. Children inquiry with the world, learn the rules, and learn to interact through and through play. Lev Vygotsky agrees that play is pivotal for children's evolution, since they make significance of their situation through and through performing acquisition games. For Vygotsky, notwithstanding, play is the first form of encyclopedism language and human activity, and the stage where a child started to read rules and symbols.[13] This has led to a view that encyclopedism in organisms is definitely associated to semiosis,[14] and often connected with objective systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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