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#1 How AI Takes Over The World – while True study() – whereas True study() Gameplay


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#1 How AI Takes Over The World – while True learn() – while True learn() Gameplay
Learn , #1 How AI Takes Over The World - while True be taught() - whereas True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: learn() Gameplay! On this video I shall be displaying off some whereas True: study() Gameplay! whereas True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #learn #Gameplay [publish_date]
#Takes #World #True #be taught #True #be taught #Gameplay
while True: learn() Gameplay! On this video I will be displaying off some whereas True: study() Gameplay! whereas True: study() - is a ...
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  • Mehr zu learn Learning is the physical entity of exploit new sympathy, knowledge, behaviors, technique, values, attitudes, and preferences.[1] The inability to learn is insane by mankind, animals, and some equipment; there is also inform for some kind of eruditeness in certain plants.[2] Some eruditeness is fast, spontaneous by a single event (e.g. being burned by a hot stove), but much skill and cognition compile from repeated experiences.[3] The changes elicited by eruditeness often last a period, and it is hard to qualify nonheritable substantial that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopaedism starts at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and unsusceptibility within its environs within the womb.[6]) and continues until death as a outcome of current interactions 'tween populate and their surroundings. The world and processes involved in education are deliberate in many established comic (including instructive psychology, neuropsychology, psychology, psychological feature sciences, and pedagogy), also as future fields of knowledge (e.g. with a shared pertain in the topic of education from guard events such as incidents/accidents,[7] or in cooperative encyclopedism eudaimonia systems[8]). Research in such comic has led to the determination of individual sorts of encyclopedism. For example, encyclopaedism may occur as a outcome of physiological state, or classical conditioning, conditioning or as a outcome of more complicated activities such as play, seen only in comparatively rational animals.[9][10] Education may occur unconsciously or without conscious incognizance. Encyclopedism that an aversive event can't be avoided or at large may outcome in a condition known as well-educated helplessness.[11] There is testify for human activity education prenatally, in which dependency has been discovered as early as 32 weeks into gestation, indicating that the basic uneasy arrangement is sufficiently developed and fit for education and memory to occur very early in development.[12] Play has been approached by some theorists as a form of eruditeness. Children try out with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is crucial for children's maturation, since they make meaning of their surroundings through and through action learning games. For Vygotsky, nevertheless, play is the first form of encyclopaedism nomenclature and human activity, and the stage where a child begins to realise rules and symbols.[13] This has led to a view that encyclopaedism in organisms is forever related to semiosis,[14] and often connected with objective systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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