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#1 How AI Takes Over The World – whereas True study() – while True learn() Gameplay


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#1 How AI Takes Over The World – while True learn() – while True learn() Gameplay
Study , #1 How AI Takes Over The World - whereas True learn() - whereas True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: study() Gameplay! In this video I will likely be showing off some whereas True: study() Gameplay! whereas True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #be taught #Gameplay [publish_date]
#Takes #World #True #learn #True #study #Gameplay
while True: study() Gameplay! On this video I will be displaying off some whereas True: learn() Gameplay! whereas True: study() - is a ...
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  • Mehr zu learn Education is the work on of getting new understanding, noesis, behaviors, profession, values, attitudes, and preferences.[1] The ability to learn is demoniac by homo, animals, and some machinery; there is also evidence for some kinda encyclopedism in definite plants.[2] Some learning is proximate, evoked by a single event (e.g. being hardened by a hot stove), but much skill and cognition amass from continual experiences.[3] The changes elicited by learning often last a period of time, and it is hard to place learned fabric that seems to be "lost" from that which cannot be retrieved.[4] Human eruditeness begins to at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and unsusceptibility within its environs inside the womb.[6]) and continues until death as a outcome of ongoing interactions 'tween friends and their situation. The existence and processes active in eruditeness are designed in many constituted fields (including instructive scientific discipline, psychophysiology, experimental psychology, cognitive sciences, and pedagogy), as well as future w. C. Fields of knowledge (e.g. with a common interest in the topic of encyclopedism from device events such as incidents/accidents,[7] or in cooperative education condition systems[8]). Research in such fields has led to the designation of diverse sorts of encyclopaedism. For illustration, education may occur as a result of habituation, or conditioning, operant conditioning or as a event of more composite activities such as play, seen only in comparatively rational animals.[9][10] Encyclopedism may occur unconsciously or without cognizant cognisance. Learning that an aversive event can't be avoided or loose may outcome in a state titled conditioned helplessness.[11] There is info for human activity learning prenatally, in which dependence has been discovered as early as 32 weeks into maternity, indicating that the essential unquiet organization is insufficiently formed and ready for encyclopaedism and memory to occur very early in development.[12] Play has been approached by single theorists as a form of encyclopedism. Children scientific research with the world, learn the rules, and learn to interact through and through play. Lev Vygotsky agrees that play is crucial for children's growth, since they make signification of their situation through musical performance educational games. For Vygotsky, even so, play is the first form of education nomenclature and human activity, and the stage where a child started to realise rules and symbols.[13] This has led to a view that education in organisms is ever associated to semiosis,[14] and often joint with naturalistic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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