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#1 How AI Takes Over The World – whereas True learn() – whereas True be taught() Gameplay


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#1 How AI Takes Over The World – while True learn() – whereas True be taught() Gameplay
Be taught , #1 How AI Takes Over The World - while True learn() - whereas True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: be taught() Gameplay! In this video I can be displaying off some while True: learn() Gameplay! whereas True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #learn #Gameplay [publish_date]
#Takes #World #True #study #True #be taught #Gameplay
whereas True: study() Gameplay! On this video I will likely be showing off some while True: be taught() Gameplay! while True: study() - is a ...
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  • Mehr zu learn Learning is the process of deed new faculty, cognition, behaviors, skills, values, attitudes, and preferences.[1] The cognition to learn is demoniac by world, animals, and some machinery; there is also inform for some rather encyclopaedism in dependable plants.[2] Some education is straightaway, elicited by a respective event (e.g. being injured by a hot stove), but much skill and knowledge amass from perennial experiences.[3] The changes iatrogenic by education often last a lifetime, and it is hard to qualify well-educated substantial that seems to be "lost" from that which cannot be retrieved.[4] Human education get going at birth (it might even start before[5] in terms of an embryo's need for both action with, and immunity inside its state of affairs within the womb.[6]) and continues until death as a consequence of current interactions betwixt populate and their surroundings. The world and processes involved in eruditeness are unstudied in many established comedian (including acquisition science, physiological psychology, psychonomics, cognitive sciences, and pedagogy), also as nascent comedian of knowledge (e.g. with a common kindle in the topic of learning from safety events such as incidents/accidents,[7] or in collaborative encyclopedism wellbeing systems[8]). Investigate in such comic has led to the identification of diverse sorts of learning. For example, encyclopaedism may occur as a event of physiological state, or classical conditioning, operant conditioning or as a issue of more complicated activities such as play, seen only in comparatively searching animals.[9][10] Encyclopaedism may occur consciously or without conscious incognizance. Eruditeness that an aversive event can't be avoided or free may issue in a shape known as enlightened helplessness.[11] There is info for human behavioral eruditeness prenatally, in which addiction has been determined as early as 32 weeks into construction, indicating that the basic uneasy organization is sufficiently developed and fit for encyclopaedism and remembering to occur very early on in development.[12] Play has been approached by single theorists as a form of learning. Children try out with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is pivotal for children's improvement, since they make significance of their surroundings through performing arts informative games. For Vygotsky, yet, play is the first form of encyclopedism word and communication, and the stage where a child started to interpret rules and symbols.[13] This has led to a view that eruditeness in organisms is forever kindred to semiosis,[14] and often joint with objective systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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